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(15 edits)

Bug Report (game version 1.3):

Playing it on Windows 7 with an HD3000 intel graphic card (1.5 GB Ram, DirectX11/OpenGL 3.3  compatible,  and driver version 9.17.10.4229) and an Intel(R) 6 Series/C200 Series Chipset Family High Definition Audio, I've noticed that:

- in-game sounds are nearly absent, only an ultra low sound is audible;

- with every graphic setting many 3d scene models are covered by a translucent pink/violet texture that ruins all their colors; maybe it's something related with baked shadows or alpha textures (?);

- there are some glitch areas on the sea (some ones can only be reached if you fall in sea with a "fast miner");

- chosing a resolution of 1024x768 and full-screen option, from the Unity3D first configuration window, game menù elements appear wrong positioned on left and right (and maybe wrong scaled);

- when time's ended game doesn't stop (but adding an "endless" mode could not be bad);

- placing a simple "miner" starting point as near a mine area as possible, then, apart from the first manual controlled one, all the automatically generated ones always fails on gathering fuel barrels/mineral ores when they start repeating my correctly setted path, it doesn't matter  witch fuel/mineral source I choose;

- when you select a miner type, there is no possibility to abort that selection, you can only place the miner spotting base or change miner type;

- if miner-type buttons are visualized over a locked area, and you click on one of them while a spotting base preview is already visible (so not at first click) that preview then remain fixed on map, yellow colored, just where the mouse pointer was positioned when you click on the last miner-type button;

At this link you can find some screenshots: SelfMiner_Bug_Report;

Thanks for your attention and your work.

Thank you very much, I really appreciate your dedication.